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It’s not uncommon for games as a medium to use extreme violence for the sake of comedy – we see examples like No More Heroes and Dead Rising from Japan and everything from Bulletstorm to Borderlands in the west – and it seems as if comedic hyperviolence is much more prevalent in games than any other medium.
And into the mix we can then consider games like Hotline Miami and Overgrowth – games which portray violence as something dark and defamiliarising, as a last resort to ensure personal survival, and yet sickly, intoxicatingly gratifying.
Enemies have flimsy AI and don’t pose much threat, and your deaths will mostly be attributed to environmental hazards like bottomless pits.
At the end of each level though, you’ll receive a grade based on how quickly you completed the level, whether you managed to kill every enemy and also an overall point score, based on your performance.
The game was very well received by those who played it, but it never managed reach any bigger audience.
The key to getting a good score in any level is to be quick and efficient, yet planned and methodical – tracing the optimal path through the level to keep your combo streak going while dispatching enemies mid-backflip-pirouette.I say this because the narrative of My Friend Pedro is at least passingly interested in game violence, and it has more than a few jokes at the expense of players whose minds are purportedly warped by violent video games, and yet – violence is an integral part of this experience.The game conjures an emotional state which reminded me of Hotline Miami: a confusion over whether the game is meant to be serious and comedic, and a personal introspection about whether game violence is cool, shocking, both, or neither.Dead Toast Entertainment is not bound to any particular genre or platform and put a high value on creative freedom.
Where it all started Dead Toast Entertainment began back in 2006, when Victor Agren needed a label to release his experimental Flash games under. My Friend Pedro is admittedly very on brand for Devolver Digital, and it’s no surprise either that it first found life as a Flash short on Adult Swim Games.It’s another in the line of skill-intensive, individual-expression-through-stylised-violence games that follows in the wake of Hotline Miami and Katana Zero.After releasing several quirky and unusual titles Dead Toast Entertainment slowly started to establish itself.